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- Multiripper V3 - Written by Erlend M. Simonsen. For the latest update,
- send disk + SAE to :
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- Erlend M. Simonsen
- Bjoernheimveien 8D
- N-1086 Oslo 10
- Norway
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- Making a Multiripper disk
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- In order to create the correct kind of ripper disk that is featured in
- these below tutorials, you must have a copy of Multiripper V3.00. This is
- shareware, and an update can be acquired from the programmer at the
- above address.
-
- The first thing for you to do, is format a new disk and install a
- bootblock onto it. Then, make the drawer S, and copy the Multiripper program
- file onto the root of the disk.
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- You will then need to use a wordprocessor to enter the name of the file
- you saved the ripper as, enabling it to boot automatically. In the archive,
- the file is called MR30, and once this has been typed in, save it as
- S/STARTUP-SEQUENCE so that the drive will boot it up.
-
- If you want to, copy the DEVS:SYSTEM-CONFIGURATION file into the root of
- the disk, which enables Topaz 80, rather than the default Topaz 60 font.
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- The rest of the disk is to be kept blank. No librarys are needed by the
- program, so it uses as little memory as possible.
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- Why this setup?
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- A lot of games have their music files stored right at the beginning of
- the memory block. When you reset your Amiga, this information is still kept
- there, and the next program is loaded over the top of whatever was underneath,
- without the computer knowing that it is doing so. Multiripper searches
- through the memory of the computer to uncover music modules of certain types,
- or decrunchers, which unpack vital information from games, such as tunes and
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- graphics.
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- Multiripper is loaded right at the start of the memory buffer, enabling as
- much memory as possible to be searched. If you have lots of programs running
- beforehand, then the ripper is loaded further into the buffer, and your
- chances of finding the modules that you want are very slim indeed. That is
- why you only have the absolute essentials to boot the program. No DEVS drawer,
- no LIBS drawer, as the computer can put these into memory, making the ripper
- load further inside the buffer.
-
- It is also a good idea to have a couple of formatted disks ready, and it is
- also a lifesaver if like me, you have a hard disk, and are able to pull the
- power plug easily, as this wipes a lot of memory when booting in. If possible,
- always try and use ripper with your hard drive turned off, then put the disk
- in with the ripper. All modules etc. found can then be saved to disk, giving
- you that extra 50,000+ bytes at the start of the buffer.
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- Why rip modules?
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- A lot of programmers require various music tracks to include in their own
- games, as they cannot write their own.
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- They must say that they did not write the music, otherwise it is theft,
- basically. It is also a good way to get hold of some pretty outrageous samples.
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- What's to come?
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- The second part of this tutorial explains just how to use the ripper
- program and the third part gives you even more examples to work with, including
- extracting modules from decrunchers stored on non-DOS disks.
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- [Andrew "Mushroom" Kellett]
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- EOF
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